FATEDRAWN
Dark Mages emblem

Dark Mages

The Hollow Covenant
SummonCurseSacrifice
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The Dark Mages play with death itself. They raise Skeletons, curse their enemies and sacrifice their own units for power. In FATEDRAWN, a free fantasy roguelite card battler, no faction turns a lost unit into a win like they do.

Keywords

Summon keyword iconSummonBrings extra units onto the board, like Skeletons.
Curse keyword iconCurseA Cursed unit dies when the Curse runs out, no matter how much Health it has.
Sacrifice keyword iconSacrificeGive up one of your own units to power up the rest.

Strengths and weaknesses

Strong

  • Curses kill even the biggest units
  • Dying units still pay off
  • A full board of Skeletons

Weak

  • Many small units that die easily
  • Needs the right combinations
  • Few Guard units

Notable Epic cards

Wraith Lord, Epic Dark Mages card: 3 Mana, 4 Attack, 3 Health
Wraith Lord3 Mana · 4/3Raider. Death: Summon two 1/1 Skeletons.
Hexweaver, Epic Dark Mages card: 2 Mana, 3 Attack, 3 Health
Hexweaver2 Mana · 3/3Play: Curse(1) an enemy. Ongoing: Whenever a Cursed enemy dies, Curse(1) a random enemy.
Thread Mother, Epic Dark Mages card: 3 Mana, 3 Attack, 5 Health
Thread Mother3 Mana · 3/5Round End: If an ally died this round, Summon two 3/2 Skeletons. Ongoing: Summoned allies have +1 Attack.
Soul Baron, Epic Dark Mages card: 4 Mana, 4 Attack, 6 Health
Soul Baron4 Mana · 4/6Ongoing: Whenever an ally or a Cursed enemy dies, gain +1/+1.
High Hexmother, Epic Dark Mages card: 6 Mana, 7 Attack, 6 Health
High Hexmother6 Mana · 7/6End Turn: Curse(1) a random enemy. Ongoing: Whenever a Curse on an enemy counts down, deal 1 damage to it.
Veil Eternal, Epic Dark Mages card: 6 Mana, 7 Attack, 7 Health
Veil Eternal6 Mana · 7/7Play: Sacrifice another ally to draw a card. End Turn: If an ally was Sacrificed this turn, Summon two random units from the Summon Pool.

How to play the Dark Mages

Fill the board with cheap units and Skeletons, then sacrifice them at the right moment to power up your strongest cards. Curse the enemy's biggest unit early: it will die when the Curse runs out, however much Health it has. Cards like Soul Baron and Maw Eternal grow every time something dies.

Build your own Dark Mages deck and take on Runs, Bosses and the Daily Run.

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Other factions

DwarvesWood ElvesPaladinsBeastkinFireborn