FATEDRAWN
Paladins emblem

Paladins

The Dawnvow Order
HealingBlessSteadfast
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The Paladins don't block damage, they heal it and fight on. In FATEDRAWN, a free fantasy roguelite card battler, their units survive deadly blows with Steadfast, get patched up and come back swinging with a Blessing.

Keywords

Healing keyword iconHealingRestores Health to your units and your Hero.
Bless keyword iconBless+1 Attack for a few turns. When a Blessed unit dies, its Blessing moves on.
Steadfast keyword iconSteadfastA killing blow leaves it at 1 Health instead.

Strengths and weaknesses

Strong

  • Units that refuse to die
  • Lots of healing for units and Hero
  • Blessings that keep moving on

Weak

  • No Armor or Shield
  • Few Guard units
  • Curse and Burn still kill them

Notable Epic cards

Paladin King, Epic Paladins card: 6 Mana, 5 Attack, 6 Health
Paladin King6 Mana · 5/6Blessed(3). Steadfast. Play: Greater Bless(3) two random other allies.
Last Seraph, Epic Paladins card: 5 Mana, 4 Attack, 4 Health
Last Seraph5 Mana · 4/4Steadfast. Ongoing: Your other units have Steadfast. Whenever Steadfast saves an ally, Greater Bless(2) it.
Living Cathedral, Epic Paladins card: 4 Mana, 2 Attack, 7 Health
Living Cathedral4 Mana · 2/7Guard. Steadfast. Ongoing: +1/+1 for each Bless you gave this battle. Your Blesses last 1 turn longer.
Dawn Crusader, Epic Paladins card: 3 Mana, 3 Attack, 4 Health
Dawn Crusader3 Mana · 3/4Steadfast. Ongoing: Whenever Steadfast saves an ally, Greater Bless(2) it. While this has 1 Health, it has +2 Attack.
Choir Saint, Epic Paladins card: 2 Mana, 2 Attack, 4 Health
Choir Saint2 Mana · 2/4Ongoing: Your Blessed units have +1 Health. Play: Bless(2) another ally. Heal it for 2.
Endless Mercy, Epic Paladins card: 6 Mana, 4 Attack, 7 Health
Endless Mercy6 Mana · 4/7End Turn: Heal all allies and your Hero for 2. Ongoing: Healing on an ally with full Health gives it +1 Health instead (max 2 per turn).

How to play the Paladins

Combine Steadfast with healing: a unit survives a deadly hit with 1 Health, gets healed, and can do it again. Bless your best attackers to give them a few turns of extra Attack. Living Cathedral and Last Seraph make the whole army harder to kill.

Build your own Paladins deck and take on Runs, Bosses and the Daily Run.

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Other factions

Dark MagesDwarvesWood ElvesBeastkinFireborn